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-=Sniper=-
29.08.2008, 11:58
Tutorial für das Adden neuer Sounds in die Scrollliste des Wire Sound Emitter



Ihr habt euch sicher schon gefragt wie man eigene Sounds bei dem Sound Emitter in die Scrollliste als Beispiel bekommt.
In diesem Tutorial erklär ich euch wie das geht.




Wenn ihr in euren Garrysmod Ordner geht werdet ihr einen Settings ordner finden. Folgt dem Pfad.

\settings\presets\wire_soundemitter


Dort erstellt ihr eine .txt Datei.
Wir nennen sie beispielt.txt


So wir gehen jezt in euren Sound Ordner der im Garrysmod Ordner zu finden ist.


Wir erstellen hier einen Ordner mit dem Namen "Meine Musik" und machen ein Lied oder Soundeffekt rein. Das Lied nennen wir Beispiel.mp3




Nun gehen wir wieder zu unserer beispiel.txt Datei und öffnen sie.

Wir schreiben das rein


"Mein Lied" {"wire_soundemitter_sound" "Meine Musik/Beispiel.mp3"
}


Jetzt ist dein Lied Ingame in der Liste zu finden.





Hier noch das Prinzip:


"NAME DES LIEDES"
{"wire_soundemitter_sound" "DER PFAD DES LIEDES"




Alles was farbig ist müsst ihr bearbeiten.
Für jede Musik datei macht ihr eine neue .txt datei in dem wire_soundemitter Ordner.

!IHR HABT ES GESCHAFFT!
EURE SOUNDS SIND IN DER SCROLLLISTE VOM SOUND EMITTER ZU FINDEN

Weitere Pfade für die Orangebox,Hl2dm und Portal Besitzer




"4000 Degrees Kelvin"
{"wire_soundemitter_sound" "music/portal_4000_degrees_kelvin.mp3"
}

"Android Hell"
{"wire_soundemitter_sound" "music/portal_android_hell.mp3"
}

"Art of War"
{"wire_soundemitter_sound" "ui/gamestartup4.mp3"
}

"EP1 Song 1"
{"wire_soundemitter_sound" "music/VLVX_song1.mp3"
}

"EP1 Song 2"
{"wire_soundemitter_sound" "music/VLVX_song2.mp3"
}

"EP1 Song 4"
{"wire_soundemitter_sound" "music/VLVX_song4.mp3"
}

"EP2 Song 20"
{"wire_soundemitter_sound" "music/VLVX_song20.mp3"
}

"EP1 Song 11"
{"wire_soundemitter_sound" "music/VLVX_song11.mp3"
}

"Still Alive"
{
"wire_soundemitter_sound" "music/portal_still_alive.mp3"
}








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"ambient/wind/wind_snippet3.wav",
"ambient/wind/wind_snippet4.wav",
"ambient/wind/wind_snippet5.wav",
"ambient/wind/wind_tunnel1.wav"




Türsounds

"doors/defualt_move.wav",
"doors/default_stop.wav",
"doors/door_chainlink_close1.wav",
"doors/door_chainlink_close2.wav",
"doors/door_chainlink_move1.wav",
"doors/door_latch1.wav",
"doors/door_latch3.wav",
"doors/door_locked2.wav",
"doors/door_metal_gate_move1.wav",
"doors/door_metal_large_chamber_close1.wav",
"doors/door_metal_large_close2.wav",
"doors/door_metal_large_open1.wav",
"doors/door_metal_medium_close1.wav",
"doors/door_metal_medium_open1.wav",
"doors/door_metal_rusty_move1.wav",
"doors/door_metal_thin_close2.wav",
"doors/door_metal_thin_move1.wav",
"doors/door_metal_thin_open1.wav",
"doors/door_screen_move1.wav",
"doors/door_squeek1.wav",
"doors/door_wood_close1.wav",
"doors/door1_move.wav",
"doors/door1_stop.wav",
"doors/doormove1.wav",
"doors/doormove2.wav",
"doors/doormove3.wav",
"doors/doormove7.wav",
"doors/doorstop1.wav",
"doors/drawbridge_move1.wav",
"doors/drawbridge_stop1.wav",
"doors/garage_move1.wav",
"doors/garage_stop1.wav",
"doors/gate_move1.wav",
"doors/handle_pushbar_locked1.wav",
"doors/handle_pushbar_open1.wav",
"doors/heavy_metal_move1.wav",
"doors/heavy_metal_stop1.wav",
"doors/latchlocked2.wav",
"doors/latchunlocked1.wav",
"doors/metal_move1.wav",
"doors/metal_stop1.wav",
"doors/vent_open1.wav",
"doors/vent_open2.wav",
"doors/vent_open3.wav",
"doors/wood_move1.wav",
"doors/wood_stop1.wav"




"vehicles/atv_ammo_open.wav",
"vehicles/chopper_rotor2.wav",
"vehicles/diesel_loop2.wav",
"vehicles/digger_grinder_loop1.wav",
"vehicles/digger_grinder_stop1.wav",
"vehicles/fast_windloop1.wav",
"vehicles/tank_readyfire1.wav",
"vehicles/tank_turret_loop1.wav",
"vehicles/tank_turret_start1.wav",
"vehicles/tank_turret_stop1.wav",
"vehicles/airboat/fan_blade_fullthrottle_loop1.wav",
"vehicles/airboat/fan_blade_idle_loop1.wav",
"vehicles/airboat/fan_motor_fullthrottle_loop1.wav",
"vehicles/airboat/fan_motor_idle_loop1.wav",
"vehicles/airboat/fan_motor_shut_off1.wav",
"vehicles/airboat/fan_motor_start1.wav",
"vehicles/airboat/pontoon_fast_water_loop1.wav",
"vehicles/airboat/pontoon_fast_water_loop2.wav",
"vehicles/airboat/pontoon_impact_hard1.wav",
"vehicles/airboat/pontoon_impact_hard2.wav",
"vehicles/airboat/pontoon_scrape_rough1.wav",
"vehicles/airboat/pontoon_scrape_rough2.wav",
"vehicles/airboat/pontoon_scrape_rough3.wav",
"vehicles/airboat/pontoon_scrape_smooth1.wav",
"vehicles/airboat/pontoon_scrape_smooth2.wav",
"vehicles/airboat/pontoon_scrape_smooth3.wav",
"vehicles/airboat/pontoon_splash1.wav",
"vehicles/airboat/pontoon_splash2.wav",
"vehicles/airboat/pontoon_stopped_water_loop1.wav",
"vehicles/apc/apc_cruise_loop3.wav",
"vehicles/apc/apc_firstgear_loop1.wav",
"vehicles/apc/apc_idle1.wav",
"vehicles/apc/apc_shutdown.wav",
"vehicles/apc/apc_slowdown_fast_loop5.wav",
"vehicles/apc/apc_start_loop3.wav",
"vehicles/crane/crane_creak1.wav",
"vehicles/crane/crane_creak2.wav",
"vehicles/crane/crane_creak3.wav",
"vehicles/crane/crane_creak4.wav",
"vehicles/crane/crane_extend_loop1.wav",
"vehicles/crane/crane_extend_stop.wav",
"vehicles/crane/crane_idle_loop3.wav",
"vehicles/crane/crane_magnet_grab.wav",
"vehicles/crane/crane_magnet_release.wav",
"vehicles/crane/crane_magnet_switchon.wav",
"vehicles/crane/crane_slow_to_idle_loop4.wav",
"vehicles/crane/crane_startengine1.wav",
"vehicles/crane/crane_turn_loop2.wav",
"vehicles/jetski/jetski_no_gas_start.wav",
"vehicles/jetski/jetski_off.wav",
"vehicles/v8/first.wav",
"vehicles/v8/fourth_cruise_loop2.wav",
"vehicles/v8/second.wav",
"vehicles/v8/skid_highfriction.wav",
"vehicles/v8/skid_lowfriction.wav",
"vehicles/v8/skid_normalfriction.wav",
"vehicles/v8/third.wav",
"vehicles/v8/v8_firstgear_rev_loop1.wav",
"vehicles/v8/v8_idle_loop1.wav",
"vehicles/v8/v8_rev_short_loop1.wav",
"vehicles/v8/v8_start_loop1.wav",
"vehicles/v8/v8_stop1.wav",
"vehicles/v8/v8_throttle_off_fast_loop1.wav",
"vehicles/v8/v8_throttle_off_slow_loop2.wav",
"vehicles/v8/v8_turbo_on_loop1.wav",
"vehicles/v8/vehicle_impact_heavy1.wav",
"vehicles/v8/vehicle_impact_heavy2.wav",
"vehicles/v8/vehicle_impact_heavy3.wav",
"vehicles/v8/vehicle_impact_heavy4.wav",
"vehicles/v8/vehicle_impact_medium1.wav",
"vehicles/v8/vehicle_impact_medium2.wav",
"vehicles/v8/vehicle_impact_medium3.wav",
"vehicles/v8/vehicle_impact_medium4.wav",
"vehicles/v8/vehicle_rollover1.wav",
"vehicles/v8/vehicle_rollover2.wav"




"items/ammocrate_open.wav",
"items/ammo_pickup.wav",
"items/battery_pickup.wav",
"items/flashlight1.wav",
"items/medcharge4.wav",
"items/medshot4.wav",
"items/medshotno1.wav",
"items/smallmedkit1.wav",
"items/suitcharge1.wav",
"items/suitchargeno1.wav",
"items/suitchargeok1.wav",
"weapons/357_fire2.wav",
"weapons/debris1.wav",
"weapons/debris2.wav",
"weapons/debris3.wav",
"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav",
"weapons/grenade_launcher1.wav",
"weapons/physgun_off.wav",
"weapons/stinger_fire1.wav",
"weapons/underwater_explode3.wav",
"weapons/underwater_explode4.wav",
"weapons/357/357_fire2.wav",
"weapons/357/357_fire3.wav",
"weapons/357/357_reload1.wav",
"weapons/357/357_reload3.wav",
"weapons/357/357_reload4.wav",
"weapons/357/357_spin1.wav",
"weapons/airboat/airboat_gun_energy1.wav",
"weapons/airboat/airboat_gun_energy2.wav",
"weapons/airboat/airboat_gun_lastshot1.wav",
"weapons/airboat/airboat_gun_lastshot2.wav",
"weapons/airboat/airboat_gun_loop2.wav",
"weapons/ar1/ar1_dist1.wav",
"weapons/ar1/ar1_dist2.wav",
"weapons/ar2/ar2_altfire.wav",
"weapons/ar2/ar2_empty.wav",
"weapons/ar2/ar2_reload.wav",
"weapons/ar2/ar2_reload_push.wav",
"weapons/ar2/ar2_reload_rotate.wav",
"weapons/ar2/fire1.wav",
"weapons/ar2/npc_ar2_altfire.wav",
"weapons/ar2/npc_ar2_reload.wav",
"weapons/bugbait/bugbait_impact1.wav",
"weapons/bugbait/bugbait_impact3.wav",
"weapons/bugbait/bugbait_squeeze1.wav",
"weapons/bugbait/bugbait_squeeze2.wav",
"weapons/bugbait/bugbait_squeeze3.wav",
"weapons/cguard/charging.wav",
"weapons/crossbow/bolt_fly4.wav",
"weapons/crossbow/bolt_load1.wav",
"weapons/crossbow/bolt_load2.wav",
"weapons/crossbow/bolt_skewer1.wav",
"weapons/crossbow/fire1.wav",
"weapons/crossbow/hit1.wav",
"weapons/crossbow/hitbod1.wav",
"weapons/crossbow/hitbod2.wav",
"weapons/crossbow/reload1.wav",
"weapons/crowbar/crowbar_impact1.wav",
"weapons/crowbar/crowbar_impact2.wav",
"weapons/flaregun/burn.wav",
"weapons/flaregun/fire.wav",
"weapons/fx/nearmiss/bulletLtoR03.wav",
"weapons/fx/nearmiss/bulletLtoR04.wav",
"weapons/fx/nearmiss/bulletLtoR05.wav",
"weapons/fx/nearmiss/bulletLtoR06.wav",
"weapons/fx/nearmiss/bulletLtoR07.wav",
"weapons/fx/nearmiss/bulletLtoR09.wav",
"weapons/fx/nearmiss/bulletLtoR10.wav",
"weapons/fx/nearmiss/bulletLtoR11.wav",
"weapons/fx/nearmiss/bulletLtoR12.wav",
"weapons/fx/nearmiss/bulletLtoR13.wav",
"weapons/fx/nearmiss/bulletLtoR14.wav",
"weapons/fx/rics/ric1.wav",
"weapons/fx/rics/ric2.wav",
"weapons/fx/rics/ric3.wav",
"weapons/fx/rics/ric4.wav",
"weapons/fx/rics/ric5.wav",
"weapons/fx/tink/shotgun_shell1.wav",
"weapons/fx/tink/shotgun_shell2.wav",
"weapons/fx/tink/shotgun_shell3.wav",
"weapons/gauss/chargeloop.wav",
"weapons/gauss/fire1.wav",
"weapons/grenade/tick1.wav",
"weapons/iceaxe/iceaxe_swing1.wav",
"weapons/Irifle/irifle_fire2.wav",
"weapons/mortar/mortar_explode1.wav",
"weapons/mortar/mortar_explode2.wav",
"weapons/mortar/mortar_explode3.wav",
"weapons/mortar/mortar_fire1.wav",
"weapons/mortar/mortar_shell_incomming1.wav",
"weapons/physcannon/energy_bounce1.wav",
"weapons/physcannon/energy_bounce2.wav",
"weapons/physcannon/energy_disintegrate4.wav",
"weapons/physcannon/energy_disintegrate5.wav",
"weapons/physcannon/energy_sing_explosion2.wav",
"weapons/physcannon/energy_sing_flyby1.wav",
"weapons/physcannon/energy_sing_flyby2.wav",
"weapons/physcannon/energy_sing_loop4.wav",
"weapons/physcannon/hold_loop.wav",
"weapons/physcannon/physcannon_charge.wav",
"weapons/physcannon/physcannon_claws_close.wav",
"weapons/physcannon/physcannon_claws_open.wav",
"weapons/physcannon/physcannon_drop.wav",
"weapons/physcannon/physcannon_dryfire.wav",
"weapons/physcannon/physcannon_pickup.wav",
"weapons/physcannon/physcannon_tooheavy.wav",
"weapons/physcannon/superphys_hold_loop.wav",
"weapons/physcannon/superphys_launch1.wav",
"weapons/physcannon/superphys_launch2.wav",
"weapons/physcannon/superphys_launch3.wav",
"weapons/physcannon/superphys_launch4.wav",
"weapons/physcannon/superphys_small_zap1.wav",
"weapons/physcannon/superphys_small_zap2.wav",
"weapons/physcannon/superphys_small_zap3.wav",
"weapons/physcannon/superphys_small_zap4.wav",
"weapons/pistol/pistol_empty.wav",
"weapons/pistol/pistol_fire2.wav",
"weapons/pistol/pistol_fire3.wav",
"weapons/pistol/pistol_reload1.wav",
"weapons/rpg/rocket1.wav",
"weapons/rpg/rocketfire1.wav",
"weapons/rpg/shotdown.wav",
"weapons/shotgun/shotgun_cock.wav",
"weapons/shotgun/shotgun_dbl_fire.wav",
"weapons/shotgun/shotgun_dbl_fire7.wav",
"weapons/shotgun/shotgun_empty.wav",
"weapons/shotgun/shotgun_fire6.wav",
"weapons/shotgun/shotgun_fire7.wav",
"weapons/shotgun/shotgun_reload1.wav",
"weapons/shotgun/shotgun_reload2.wav",
"weapons/shotgun/shotgun_reload3.wav",
"weapons/slam/mine_mode.wav",
"weapons/slam/throw.wav",
"weapons/smg1/npc_smg1_fire1.wav",
"weapons/smg1/smg1_fire1.wav",
"weapons/smg1/smg1_fireburst1.wav",
"weapons/smg1/smg1_reload.wav",
"weapons/smg1/switch_burst.wav",
"weapons/smg1/switch_single.wav",
"weapons/sniper/sniper_zoomin.wav",
"weapons/sniper/sniper_zoomout.wav",
"weapons/stunstick/alyx_stunner1.wav",
"weapons/stunstick/alyx_stunner2.wav",
"weapons/stunstick/spark1.wav",
"weapons/stunstick/spark2.wav",
"weapons/stunstick/spark3.wav",
"weapons/stunstick/stunstick_fleshhit1.wav",
"weapons/stunstick/stunstick_fleshhit2.wav",
"weapons/stunstick/stunstick_impact1.wav",
"weapons/stunstick/stunstick_impact2.wav",
"weapons/stunstick/stunstick_swing1.wav",
"weapons/stunstick/stunstick_swing2.wav",
"weapons/tripwire/ropeshoot.wav"




"plats/elevator_large_start1.wav",
"plats/elevator_large_stop1.wav",
"plats/elevator_loop1.wav",
"plats/elevator_move_loop1.wav",
"plats/elevator_start1.wav",
"plats/elevator_stop.wav",
"plats/elevator_stop1.wav",
"plats/elevator_stop2.wav",
"plats/elevbell1.wav",
"plats/hall_elev_door.wav",
"plats/hall_elev_move.wav",
"plats/hall_elev_stop.wav",
"plats/heavymove1.wav",
"plats/platform_citadel_ring.wav",
"plats/platstop1.wav",
"plats/rackmove1.wav",
"plats/rackstop1.wav",
"plats/railstop1.wav",
"plats/skylift_move.wav",
"plats/skylift_stop.wav",
"plats/squeekmove1.wav",
"plats/squeekstop1.wav",
"plats/talkmove2.wav",
"plats/train_use1.wav",
"plats/tram_hit1.wav",
"plats/tram_hit4.wav",
"plats/tram_motor.wav",
"plats/tram_motor_start.wav",
"plats/tram_move.wav",
"plats/tram_squeak.wav",
"plats/ttrain_brake1.wav",
"plats/crane/vertical_start.wav",
"plats/crane/vertical_stop.wav"






Weitere Pfade Folgen noch





Wenn ihr Fragen habt oder Fehler findet ( Keine Rechtschreibfehler ;) ) Schreibt es einfach darunter. Ich werde es Editieren.


Viel Spaß bei dem Sound einfügen.

-=Sniper=-

Specter123
29.08.2008, 12:32
Ambientzeug

"ambient/alarms/alarm1.wav",
"ambient/alarms/apc_alarm_loop1.wav",
"ambient/alarms/apc_alarm_pass1.wav",
"ambient/alarms/citadel_alert_loop2.wav",
"ambient/alarms/city_fireball_loop1.wav",
"ambient/alarms/city_siren_loop2.wav",
"ambient/alarms/combine_bank_alarm_loop1.wav",
"ambient/alarms/combine_bank_alarm_loop4.wav",
"ambient/alarms/klaxon1.wav",
"ambient/alarms/manhack_alert_pass1.wav",
"ambient/alarms/razortrain_horn1.wav",
"ambient/alarms/scanner_alert_pass1.wav",
"ambient/alarms/siren.wav",
"ambient/alarms/train_crossing_bell_loop1.wav",
"ambient/alarms/train_horn_distant1.wav",
"ambient/alarms/train_horn2.wav",
"ambient/alarms/warningbell1.wav",
"ambient/_period.wav",
"ambient/atmosphere/ambience5.wav",
"ambient/atmosphere/ambience6.wav",
"ambient/atmosphere/ambience_base.wav",
"ambient/atmosphere/captain_room.wav",
"ambient/atmosphere/cargo_hold1.wav",
"ambient/atmosphere/cargo_hold2.wav",
"ambient/atmosphere/cave_hit1.wav",
"ambient/atmosphere/cave_hit2.wav",
"ambient/atmosphere/cave_hit3.wav",
"ambient/atmosphere/cave_hit4.wav",
"ambient/atmosphere/cave_hit5.wav",
"ambient/atmosphere/cave_hit6.wav",
"ambient/atmosphere/cave_outdoor1.wav",
"ambient/atmosphere/city_beacon_loop1.wav",
"ambient/atmosphere/city_rumble_loop1.wav",
"ambient/atmosphere/city_skybeam1.wav",
"ambient/atmosphere/city_skypass1.wav",
"ambient/atmosphere/city_tone.wav",
"ambient/atmosphere/city_truckpass1.wav",
"ambient/atmosphere/corridor.wav",
"ambient/atmosphere/corridor2.wav",
"ambient/atmosphere/Drone1LP.wav",
"ambient/atmosphere/Drone2LP.wav",
"ambient/atmosphere/Drone4LP.wav",
"ambient/atmosphere/elev_shaft1.wav",
"ambient/atmosphere/engine_room.wav",
"ambient/atmosphere/hole_amb3.wav",
"ambient/atmosphere/hole_hit1.wav",
"ambient/atmosphere/hole_hit2.wav",
"ambient/atmosphere/hole_hit3.wav",
"ambient/atmosphere/hole_hit4.wav",
"ambient/atmosphere/hole_hit5.wav",
"ambient/atmosphere/indoor1.wav",
"ambient/atmosphere/indoor2.wav",
"ambient/atmosphere/laundry_amb.wav",
"ambient/atmosphere/metallic1.wav",
"ambient/atmosphere/metallic2.wav",
"ambient/atmosphere/noise2.wav",
"ambient/atmosphere/outdoor2.wav",
"ambient/atmosphere/pipe1.wav",
"ambient/atmosphere/plaza_amb.wav",
"ambient/atmosphere/quiet_cellblock_amb.wav",
"ambient/atmosphere/sewer_air1.wav",
"ambient/atmosphere/station_ambience_loop2.wav",
"ambient/atmosphere/station_ambience_loop4.wav",
"ambient/atmosphere/station_ambience_stereo_loop1.wav",
"ambient/atmosphere/terrain_rumble1.wav",
"ambient/atmosphere/thunder1.wav",
"ambient/atmosphere/thunder2.wav",
"ambient/atmosphere/thunder3.wav",
"ambient/atmosphere/thunder4.wav",
"ambient/atmosphere/tone_alley.wav",
"ambient/atmosphere/tone_quiet.wav",
"ambient/atmosphere/town_ambience.wav",
"ambient/atmosphere/trainstation_ambient_loop1.wav",
"ambient/atmosphere/tunnel1.wav",
"ambient/atmosphere/undercity_loop1.wav",
"ambient/atmosphere/underground.wav",
"ambient/atmosphere/underground_hall_loop1.wav",
"ambient/creatures/flies1.wav",
"ambient/creatures/flies2.wav",
"ambient/creatures/flies3.wav",
"ambient/creatures/flies4.wav",
"ambient/creatures/flies5.wav",
"ambient/creatures/leech_bites_loop1.wav",
"ambient/creatures/leech_water_churn_loop2.wav",
"ambient/creatures/pigeon_idle1.wav",
"ambient/creatures/pigeon_idle2.wav",
"ambient/creatures/pigeon_idle3.wav",
"ambient/creatures/pigeon_idle4.wav",
"ambient/creatures/rats1.wav",
"ambient/creatures/rats2.wav",
"ambient/creatures/rats3.wav",
"ambient/creatures/rats4.wav",
"ambient/creatures/seagull_idle1.wav",
"ambient/creatures/seagull_idle2.wav",
"ambient/creatures/seagull_idle3.wav",
"ambient/creatures/seagull_pain1.wav",
"ambient/creatures/seagull_pain2.wav",
"ambient/creatures/seagull_pain3.wav",
"ambient/creatures/teddy.wav",
"ambient/creatures/town_child_scream1.wav",
"ambient/creatures/town_moan1.wav",
"ambient/creatures/town_muffled_cry1.wav",
"ambient/creatures/town_scared_breathing1.wav",
"ambient/creatures/town_scared_breathing2.wav",
"ambient/creatures/town_scared_sob1.wav",
"ambient/creatures/town_scared_sob2.wav",
"ambient/creatures/town_zombie_call1.wav",
"ambient/energy/electric_loop.wav",
"ambient/energy/force_field_loop1.wav",
"ambient/energy/spark1.wav",
"ambient/energy/spark2.wav",
"ambient/energy/spark3.wav",
"ambient/energy/spark4.wav",
"ambient/energy/spark5.wav",
"ambient/energy/spark6.wav",
"ambient/energy/weld1.wav",
"ambient/energy/weld2.wav",
"ambient/energy/whiteflash.wav",
"ambient/energy/zap1.wav",
"ambient/energy/zap2.wav",
"ambient/energy/zap3.wav",
"ambient/energy/zap5.wav",
"ambient/energy/zap6.wav",
"ambient/energy/zap7.wav",
"ambient/energy/zap8.wav",
"ambient/energy/zap9.wav",
"ambient/explosions/battle_loop1.wav",
"ambient/explosions/battle_loop2.wav",
"ambient/explosions/citadel_end_explosion1.wav",
"ambient/explosions/citadel_end_explosion2.wav",
"ambient/explosions/exp1.wav",
"ambient/explosions/exp2.wav",
"ambient/explosions/exp3.wav",
"ambient/explosions/exp4.wav",
"ambient/explosions/explode_1.wav",
"ambient/explosions/explode_2.wav",
"ambient/explosions/explode_3.wav",
"ambient/explosions/explode_4.wav",
"ambient/explosions/explode_5.wav",
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"ambient/water/drip4.wav",
"ambient/water/drip_loop1.wav",
"ambient/water/lake_water.wav",
"ambient/water/leak_1.wav",
"ambient/water/rain_drip1.wav",
"ambient/water/rain_drip2.wav",
"ambient/water/rain_drip3.wav",
"ambient/water/rain_drip4.wav",
"ambient/water/underwater.wav",
"ambient/water/water_flow_loop1.wav",
"ambient/water/water_in_boat1.wav",
"ambient/water/water_pump_drainin1.wav",
"ambient/water/water_run1.wav",
"ambient/water/water_splash1.wav",
"ambient/water/water_splash2.wav",
"ambient/water/water_splash3.wav",
"ambient/water/water_spray1.wav",
"ambient/water/water_spray2.wav",
"ambient/water/water_spray3.wav",
"ambient/water/wave1.wav",
"ambient/water/wave2.wav",
"ambient/water/wave3.wav",
"ambient/water/wave4.wav",
"ambient/water/wave5.wav",
"ambient/water/wave6.wav",
"ambient/wind/wasteland_wind.wav",
"ambient/wind/wind1.wav",
"ambient/wind/windgust.wav",
"ambient/wind/windgust_strong.wav",
"ambient/wind/wind_hit1.wav",
"ambient/wind/wind_hit2.wav",
"ambient/wind/wind_hit3.wav",
"ambient/wind/wind_med1.wav",
"ambient/wind/wind_med2.wav",
"ambient/wind/wind_moan1.wav",
"ambient/wind/wind_moan2.wav",
"ambient/wind/wind_moan4.wav",
"ambient/wind/wind_rooftop1.wav",
"ambient/wind/wind_snippet1.wav",
"ambient/wind/wind_snippet2.wav",
"ambient/wind/wind_snippet3.wav",
"ambient/wind/wind_snippet4.wav",
"ambient/wind/wind_snippet5.wav",
"ambient/wind/wind_tunnel1.wav"

Türsounds

"doors/defualt_move.wav",
"doors/default_stop.wav",
"doors/door_chainlink_close1.wav",
"doors/door_chainlink_close2.wav",
"doors/door_chainlink_move1.wav",
"doors/door_latch1.wav",
"doors/door_latch3.wav",
"doors/door_locked2.wav",
"doors/door_metal_gate_move1.wav",
"doors/door_metal_large_chamber_close1.wav",
"doors/door_metal_large_close2.wav",
"doors/door_metal_large_open1.wav",
"doors/door_metal_medium_close1.wav",
"doors/door_metal_medium_open1.wav",
"doors/door_metal_rusty_move1.wav",
"doors/door_metal_thin_close2.wav",
"doors/door_metal_thin_move1.wav",
"doors/door_metal_thin_open1.wav",
"doors/door_screen_move1.wav",
"doors/door_squeek1.wav",
"doors/door_wood_close1.wav",
"doors/door1_move.wav",
"doors/door1_stop.wav",
"doors/doormove1.wav",
"doors/doormove2.wav",
"doors/doormove3.wav",
"doors/doormove7.wav",
"doors/doorstop1.wav",
"doors/drawbridge_move1.wav",
"doors/drawbridge_stop1.wav",
"doors/garage_move1.wav",
"doors/garage_stop1.wav",
"doors/gate_move1.wav",
"doors/handle_pushbar_locked1.wav",
"doors/handle_pushbar_open1.wav",
"doors/heavy_metal_move1.wav",
"doors/heavy_metal_stop1.wav",
"doors/latchlocked2.wav",
"doors/latchunlocked1.wav",
"doors/metal_move1.wav",
"doors/metal_stop1.wav",
"doors/vent_open1.wav",
"doors/vent_open2.wav",
"doors/vent_open3.wav",
"doors/wood_move1.wav",
"doors/wood_stop1.wav"

Specter123
29.08.2008, 12:33
Maschinensounds

"vehicles/atv_ammo_open.wav",
"vehicles/chopper_rotor2.wav",
"vehicles/diesel_loop2.wav",
"vehicles/digger_grinder_loop1.wav",
"vehicles/digger_grinder_stop1.wav",
"vehicles/fast_windloop1.wav",
"vehicles/tank_readyfire1.wav",
"vehicles/tank_turret_loop1.wav",
"vehicles/tank_turret_start1.wav",
"vehicles/tank_turret_stop1.wav",
"vehicles/airboat/fan_blade_fullthrottle_loop1.wav",
"vehicles/airboat/fan_blade_idle_loop1.wav",
"vehicles/airboat/fan_motor_fullthrottle_loop1.wav",
"vehicles/airboat/fan_motor_idle_loop1.wav",
"vehicles/airboat/fan_motor_shut_off1.wav",
"vehicles/airboat/fan_motor_start1.wav",
"vehicles/airboat/pontoon_fast_water_loop1.wav",
"vehicles/airboat/pontoon_fast_water_loop2.wav",
"vehicles/airboat/pontoon_impact_hard1.wav",
"vehicles/airboat/pontoon_impact_hard2.wav",
"vehicles/airboat/pontoon_scrape_rough1.wav",
"vehicles/airboat/pontoon_scrape_rough2.wav",
"vehicles/airboat/pontoon_scrape_rough3.wav",
"vehicles/airboat/pontoon_scrape_smooth1.wav",
"vehicles/airboat/pontoon_scrape_smooth2.wav",
"vehicles/airboat/pontoon_scrape_smooth3.wav",
"vehicles/airboat/pontoon_splash1.wav",
"vehicles/airboat/pontoon_splash2.wav",
"vehicles/airboat/pontoon_stopped_water_loop1.wav",
"vehicles/apc/apc_cruise_loop3.wav",
"vehicles/apc/apc_firstgear_loop1.wav",
"vehicles/apc/apc_idle1.wav",
"vehicles/apc/apc_shutdown.wav",
"vehicles/apc/apc_slowdown_fast_loop5.wav",
"vehicles/apc/apc_start_loop3.wav",
"vehicles/crane/crane_creak1.wav",
"vehicles/crane/crane_creak2.wav",
"vehicles/crane/crane_creak3.wav",
"vehicles/crane/crane_creak4.wav",
"vehicles/crane/crane_extend_loop1.wav",
"vehicles/crane/crane_extend_stop.wav",
"vehicles/crane/crane_idle_loop3.wav",
"vehicles/crane/crane_magnet_grab.wav",
"vehicles/crane/crane_magnet_release.wav",
"vehicles/crane/crane_magnet_switchon.wav",
"vehicles/crane/crane_slow_to_idle_loop4.wav",
"vehicles/crane/crane_startengine1.wav",
"vehicles/crane/crane_turn_loop2.wav",
"vehicles/jetski/jetski_no_gas_start.wav",
"vehicles/jetski/jetski_off.wav",
"vehicles/v8/first.wav",
"vehicles/v8/fourth_cruise_loop2.wav",
"vehicles/v8/second.wav",
"vehicles/v8/skid_highfriction.wav",
"vehicles/v8/skid_lowfriction.wav",
"vehicles/v8/skid_normalfriction.wav",
"vehicles/v8/third.wav",
"vehicles/v8/v8_firstgear_rev_loop1.wav",
"vehicles/v8/v8_idle_loop1.wav",
"vehicles/v8/v8_rev_short_loop1.wav",
"vehicles/v8/v8_start_loop1.wav",
"vehicles/v8/v8_stop1.wav",
"vehicles/v8/v8_throttle_off_fast_loop1.wav",
"vehicles/v8/v8_throttle_off_slow_loop2.wav",
"vehicles/v8/v8_turbo_on_loop1.wav",
"vehicles/v8/vehicle_impact_heavy1.wav",
"vehicles/v8/vehicle_impact_heavy2.wav",
"vehicles/v8/vehicle_impact_heavy3.wav",
"vehicles/v8/vehicle_impact_heavy4.wav",
"vehicles/v8/vehicle_impact_medium1.wav",
"vehicles/v8/vehicle_impact_medium2.wav",
"vehicles/v8/vehicle_impact_medium3.wav",
"vehicles/v8/vehicle_impact_medium4.wav",
"vehicles/v8/vehicle_rollover1.wav",
"vehicles/v8/vehicle_rollover2.wav"

Waffen und Itemsounds

"items/ammocrate_open.wav",
"items/ammo_pickup.wav",
"items/battery_pickup.wav",
"items/flashlight1.wav",
"items/medcharge4.wav",
"items/medshot4.wav",
"items/medshotno1.wav",
"items/smallmedkit1.wav",
"items/suitcharge1.wav",
"items/suitchargeno1.wav",
"items/suitchargeok1.wav",
"weapons/357_fire2.wav",
"weapons/debris1.wav",
"weapons/debris2.wav",
"weapons/debris3.wav",
"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav",
"weapons/grenade_launcher1.wav",
"weapons/physgun_off.wav",
"weapons/stinger_fire1.wav",
"weapons/underwater_explode3.wav",
"weapons/underwater_explode4.wav",
"weapons/357/357_fire2.wav",
"weapons/357/357_fire3.wav",
"weapons/357/357_reload1.wav",
"weapons/357/357_reload3.wav",
"weapons/357/357_reload4.wav",
"weapons/357/357_spin1.wav",
"weapons/airboat/airboat_gun_energy1.wav",
"weapons/airboat/airboat_gun_energy2.wav",
"weapons/airboat/airboat_gun_lastshot1.wav",
"weapons/airboat/airboat_gun_lastshot2.wav",
"weapons/airboat/airboat_gun_loop2.wav",
"weapons/ar1/ar1_dist1.wav",
"weapons/ar1/ar1_dist2.wav",
"weapons/ar2/ar2_altfire.wav",
"weapons/ar2/ar2_empty.wav",
"weapons/ar2/ar2_reload.wav",
"weapons/ar2/ar2_reload_push.wav",
"weapons/ar2/ar2_reload_rotate.wav",
"weapons/ar2/fire1.wav",
"weapons/ar2/npc_ar2_altfire.wav",
"weapons/ar2/npc_ar2_reload.wav",
"weapons/bugbait/bugbait_impact1.wav",
"weapons/bugbait/bugbait_impact3.wav",
"weapons/bugbait/bugbait_squeeze1.wav",
"weapons/bugbait/bugbait_squeeze2.wav",
"weapons/bugbait/bugbait_squeeze3.wav",
"weapons/cguard/charging.wav",
"weapons/crossbow/bolt_fly4.wav",
"weapons/crossbow/bolt_load1.wav",
"weapons/crossbow/bolt_load2.wav",
"weapons/crossbow/bolt_skewer1.wav",
"weapons/crossbow/fire1.wav",
"weapons/crossbow/hit1.wav",
"weapons/crossbow/hitbod1.wav",
"weapons/crossbow/hitbod2.wav",
"weapons/crossbow/reload1.wav",
"weapons/crowbar/crowbar_impact1.wav",
"weapons/crowbar/crowbar_impact2.wav",
"weapons/flaregun/burn.wav",
"weapons/flaregun/fire.wav",
"weapons/fx/nearmiss/bulletLtoR03.wav",
"weapons/fx/nearmiss/bulletLtoR04.wav",
"weapons/fx/nearmiss/bulletLtoR05.wav",
"weapons/fx/nearmiss/bulletLtoR06.wav",
"weapons/fx/nearmiss/bulletLtoR07.wav",
"weapons/fx/nearmiss/bulletLtoR09.wav",
"weapons/fx/nearmiss/bulletLtoR10.wav",
"weapons/fx/nearmiss/bulletLtoR11.wav",
"weapons/fx/nearmiss/bulletLtoR12.wav",
"weapons/fx/nearmiss/bulletLtoR13.wav",
"weapons/fx/nearmiss/bulletLtoR14.wav",
"weapons/fx/rics/ric1.wav",
"weapons/fx/rics/ric2.wav",
"weapons/fx/rics/ric3.wav",
"weapons/fx/rics/ric4.wav",
"weapons/fx/rics/ric5.wav",
"weapons/fx/tink/shotgun_shell1.wav",
"weapons/fx/tink/shotgun_shell2.wav",
"weapons/fx/tink/shotgun_shell3.wav",
"weapons/gauss/chargeloop.wav",
"weapons/gauss/fire1.wav",
"weapons/grenade/tick1.wav",
"weapons/iceaxe/iceaxe_swing1.wav",
"weapons/Irifle/irifle_fire2.wav",
"weapons/mortar/mortar_explode1.wav",
"weapons/mortar/mortar_explode2.wav",
"weapons/mortar/mortar_explode3.wav",
"weapons/mortar/mortar_fire1.wav",
"weapons/mortar/mortar_shell_incomming1.wav",
"weapons/physcannon/energy_bounce1.wav",
"weapons/physcannon/energy_bounce2.wav",
"weapons/physcannon/energy_disintegrate4.wav",
"weapons/physcannon/energy_disintegrate5.wav",
"weapons/physcannon/energy_sing_explosion2.wav",
"weapons/physcannon/energy_sing_flyby1.wav",
"weapons/physcannon/energy_sing_flyby2.wav",
"weapons/physcannon/energy_sing_loop4.wav",
"weapons/physcannon/hold_loop.wav",
"weapons/physcannon/physcannon_charge.wav",
"weapons/physcannon/physcannon_claws_close.wav",
"weapons/physcannon/physcannon_claws_open.wav",
"weapons/physcannon/physcannon_drop.wav",
"weapons/physcannon/physcannon_dryfire.wav",
"weapons/physcannon/physcannon_pickup.wav",
"weapons/physcannon/physcannon_tooheavy.wav",
"weapons/physcannon/superphys_hold_loop.wav",
"weapons/physcannon/superphys_launch1.wav",
"weapons/physcannon/superphys_launch2.wav",
"weapons/physcannon/superphys_launch3.wav",
"weapons/physcannon/superphys_launch4.wav",
"weapons/physcannon/superphys_small_zap1.wav",
"weapons/physcannon/superphys_small_zap2.wav",
"weapons/physcannon/superphys_small_zap3.wav",
"weapons/physcannon/superphys_small_zap4.wav",
"weapons/pistol/pistol_empty.wav",
"weapons/pistol/pistol_fire2.wav",
"weapons/pistol/pistol_fire3.wav",
"weapons/pistol/pistol_reload1.wav",
"weapons/rpg/rocket1.wav",
"weapons/rpg/rocketfire1.wav",
"weapons/rpg/shotdown.wav",
"weapons/shotgun/shotgun_cock.wav",
"weapons/shotgun/shotgun_dbl_fire.wav",
"weapons/shotgun/shotgun_dbl_fire7.wav",
"weapons/shotgun/shotgun_empty.wav",
"weapons/shotgun/shotgun_fire6.wav",
"weapons/shotgun/shotgun_fire7.wav",
"weapons/shotgun/shotgun_reload1.wav",
"weapons/shotgun/shotgun_reload2.wav",
"weapons/shotgun/shotgun_reload3.wav",
"weapons/slam/mine_mode.wav",
"weapons/slam/throw.wav",
"weapons/smg1/npc_smg1_fire1.wav",
"weapons/smg1/smg1_fire1.wav",
"weapons/smg1/smg1_fireburst1.wav",
"weapons/smg1/smg1_reload.wav",
"weapons/smg1/switch_burst.wav",
"weapons/smg1/switch_single.wav",
"weapons/sniper/sniper_zoomin.wav",
"weapons/sniper/sniper_zoomout.wav",
"weapons/stunstick/alyx_stunner1.wav",
"weapons/stunstick/alyx_stunner2.wav",
"weapons/stunstick/spark1.wav",
"weapons/stunstick/spark2.wav",
"weapons/stunstick/spark3.wav",
"weapons/stunstick/stunstick_fleshhit1.wav",
"weapons/stunstick/stunstick_fleshhit2.wav",
"weapons/stunstick/stunstick_impact1.wav",
"weapons/stunstick/stunstick_impact2.wav",
"weapons/stunstick/stunstick_swing1.wav",
"weapons/stunstick/stunstick_swing2.wav",
"weapons/tripwire/ropeshoot.wav"

Komiche Sounds

"plats/elevator_large_start1.wav",
"plats/elevator_large_stop1.wav",
"plats/elevator_loop1.wav",
"plats/elevator_move_loop1.wav",
"plats/elevator_start1.wav",
"plats/elevator_stop.wav",
"plats/elevator_stop1.wav",
"plats/elevator_stop2.wav",
"plats/elevbell1.wav",
"plats/hall_elev_door.wav",
"plats/hall_elev_move.wav",
"plats/hall_elev_stop.wav",
"plats/heavymove1.wav",
"plats/platform_citadel_ring.wav",
"plats/platstop1.wav",
"plats/rackmove1.wav",
"plats/rackstop1.wav",
"plats/railstop1.wav",
"plats/skylift_move.wav",
"plats/skylift_stop.wav",
"plats/squeekmove1.wav",
"plats/squeekstop1.wav",
"plats/talkmove2.wav",
"plats/train_use1.wav",
"plats/tram_hit1.wav",
"plats/tram_hit4.wav",
"plats/tram_motor.wav",
"plats/tram_motor_start.wav",
"plats/tram_move.wav",
"plats/tram_squeak.wav",
"plats/ttrain_brake1.wav",
"plats/crane/vertical_start.wav",
"plats/crane/vertical_stop.wav"

A.I.
29.08.2008, 12:33
http://garrysmod.de/forum/showthread.php?t=12864

kthxbye

WeltEnSTurm
29.08.2008, 12:40
http://garrysmod.de/forum/showthread.php?t=12864

kthxbye

kthxbye

Da muss man die Pfade noch selber eingeben,
Mit snipers methode wirds gleich als presets gespeichert.

smvem
26.07.2009, 10:45
Hi Leute
bei mir ist unter settings presets irgendwie kein wire ordner Überhaupt keiner :shock: da sin d nur folgende ordner : Bloom, Face, Fog , Colormod
Hoffe ihr könnt mir helfen
Mfg

Lucky92
29.08.2009, 12:00
genau das gleiche ist bei mir auch, aber ich hab wiremod und es funktioniert auch . Muss man den ordner dann eifach selber erstellen ?

Kedenix
02.09.2009, 15:03
ich habe das gemacht was da oben steht und wollte ein lied in den wire_soundemitter stellen, mit den die oben angegeben sind wie z.b. still alive geht es doch wenn ich des mit eigenen sounds machen will geht des nicht hat da einer nen plan

Sniper (GER)
18.11.2009, 12:58
Sry wenn ich diesen Thread wieder ausgrabe, aber ich hab 2 Fragen:


1: Welche Sounds von den Maschienen Sounds Sind für den Jalopy?
2: Wie geht das, wenn man ein Auto gebaut hat und das mit 100% funktionierenden Sounds versehen will? ( Motor Start -> 1. Gang -> 2. Gang -> 3. Gang -> usw)