gamerpaddy
10.08.2008, 21:03
hi
ich hab ein Problem das aufgetretten ist wo ich die map zum 2ten mal verbessere (davor konnte man drauf spielen)
wen ich mein server starten will kommt "Engine Error- HostEndGame: Ma coordinate extents are too large! Check for errors .!"
was muss ich machen das es wieder geht meine log
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\ bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\materials
Loading D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.vmf
Brush 83: no visible sides on brush
Brush 83: no visible sides on brush
Brush 83: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_07*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_07rt"
Can't load skybox file skybox/sky_day02_07 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (252430 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1034 texinfos to 627
Reduced 64 texdatas to 47 (2332 bytes to 1823)
Writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
13 seconds elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\ bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" -fast "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.prt
5099 portalclusters
12430 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (27)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 540266 visible clusters (0.00%)
Total clusters visible: 13535160
Average clusters visible: 2654
Building PAS...
Average clusters audible: 5093
visdatasize:6290643 compressed from 6526720
writing d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
38 seconds elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\ bin\ep1\bin\vrad.exe"
** Parameters: -both -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
39176 faces
4 degenerate faces
116502663 square feet [16776383488.00 square inches]
12 displacements
7141731 square feet [1028409280.00 square inches]
39172 patches before subdivision
** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp" "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\maps\gm_multibuild.bsp"
der umriss der map ist der gleiche wie der wo die map noch ging
ich hab ein Problem das aufgetretten ist wo ich die map zum 2ten mal verbessere (davor konnte man drauf spielen)
wen ich mein server starten will kommt "Engine Error- HostEndGame: Ma coordinate extents are too large! Check for errors .!"
was muss ich machen das es wieder geht meine log
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\ bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\materials
Loading D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.vmf
Brush 83: no visible sides on brush
Brush 83: no visible sides on brush
Brush 83: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_07*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_07rt"
Can't load skybox file skybox/sky_day02_07 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (252430 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1034 texinfos to 627
Reduced 64 texdatas to 47 (2332 bytes to 1823)
Writing D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
13 seconds elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\ bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" -fast "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
reading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.prt
5099 portalclusters
12430 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (27)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 540266 visible clusters (0.00%)
Total clusters visible: 13535160
Average clusters visible: 2654
Building PAS...
Average clusters audible: 5093
visdatasize:6290643 compressed from 6526720
writing d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
38 seconds elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\gamerpaddy\sourcesdk\ bin\ep1\bin\vrad.exe"
** Parameters: -both -game "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp" "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp
39176 faces
4 degenerate faces
116502663 square feet [16776383488.00 square inches]
12 displacements
7141731 square feet [1028409280.00 square inches]
39172 patches before subdivision
** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\gamerpaddy\sourcesdk_ content\hl2mp\mapsrc\gm_multibuild.bsp" "d:\programme\steam\steamapps\gamerpaddy\half-life 2 deathmatch\hl2mp\maps\gm_multibuild.bsp"
der umriss der map ist der gleiche wie der wo die map noch ging