LoC
03.06.2008, 23:49
Wie bereits vor vier Monaten, nutzt Garry wieder SVN für die Verbreitung einer Garry's Mod Beta-Test Version, die auch wieder einige neue Features mitbringt.
SVN: https://beta.garrysmod.com:8443/svn/garrysmod/trunk/garrysmod
User: anon
Passwort: anon
Nicht nur die Daten des SVN-Repository sind die selben wie beim letzten Test, auch diesesmal sollten nur erfahrene Anwender die Beta-Version herunterladen.
Der Ordner "garrysmod" muss nach "C:\Programme\steam\steamapps\sourcemods\" exportiert werden.
Changelog (bisher):
Removed server crashing console commands
Fixed 'Touch' Lua errors on some custom SENTs
Spectated entities are now automatically added to PVS
Added pl_goldrush to map menu
Added melonracer gamemode
ents.FindInBox now shared
ents.FindInSphere now shared
Added ents.FindInCone( vPos, vDir, fLength, fConeDegrees )
Added access debug overlay library (Only displays when developer!=0)
debugoverlay.Line( pos1, pos2, duration=1, color=white, skipdepth=false )
debugoverlay.Box( origin, mins, maxs, duration=1, color=white )
debugoverlay.Cross( origin, size, duration=1, color=white, skipdepth=false )
debugoverlay.Text( origin, text, duration=1 )
debugoverlay.Sphere( origin, size, duration=1, color=white, skipdepth=false )
Added PrintMessage( msgtype, text )
Added better built in framework for team based gamemodes
Fixed ply:KillSilent() not working as intended
GM:PlayerAuthed should now be reliable
Added Player:GetPData( , ) (persistant data)
Added Player:SetPData( , )
Gamemodes can now define map name patterns so their maps are organised properly on the new game screen
Links:
Facepunch: Beta SVN (http://forums.facepunchstudios.com/showthread.php?t=546218)
SVN: https://beta.garrysmod.com:8443/svn/garrysmod/trunk/garrysmod
User: anon
Passwort: anon
Nicht nur die Daten des SVN-Repository sind die selben wie beim letzten Test, auch diesesmal sollten nur erfahrene Anwender die Beta-Version herunterladen.
Der Ordner "garrysmod" muss nach "C:\Programme\steam\steamapps\sourcemods\" exportiert werden.
Changelog (bisher):
Removed server crashing console commands
Fixed 'Touch' Lua errors on some custom SENTs
Spectated entities are now automatically added to PVS
Added pl_goldrush to map menu
Added melonracer gamemode
ents.FindInBox now shared
ents.FindInSphere now shared
Added ents.FindInCone( vPos, vDir, fLength, fConeDegrees )
Added access debug overlay library (Only displays when developer!=0)
debugoverlay.Line( pos1, pos2, duration=1, color=white, skipdepth=false )
debugoverlay.Box( origin, mins, maxs, duration=1, color=white )
debugoverlay.Cross( origin, size, duration=1, color=white, skipdepth=false )
debugoverlay.Text( origin, text, duration=1 )
debugoverlay.Sphere( origin, size, duration=1, color=white, skipdepth=false )
Added PrintMessage( msgtype, text )
Added better built in framework for team based gamemodes
Fixed ply:KillSilent() not working as intended
GM:PlayerAuthed should now be reliable
Added Player:GetPData( , ) (persistant data)
Added Player:SetPData( , )
Gamemodes can now define map name patterns so their maps are organised properly on the new game screen
Links:
Facepunch: Beta SVN (http://forums.facepunchstudios.com/showthread.php?t=546218)