Dragon R
18.08.2007, 22:26
Hallo ich habe heute versucht dem Sound Emitter eine Meiner Mp3´s hinzuzufügen da ich das im Game cool fände und ich habe es auch geschafft es einzufügen nur irgendwie heb ich was Falsch gemacht denn ich Kann es auswählen aber er spielt den song nicht ab also was muss ich machen ich zeig euch eben was ich gemacht hab:
Alle ober Noobs bitte Wecksehen!:D
Ich habe in der Datei zu finden im Ordner C:\Programme\Steam\steamapps\Name\garrysmod\garrys mod\lua\weapons\gmod_tool\stools
die datei heist: ol_soundemitter.lua dort habe ich an dieser stelle:
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CPanel:AddControl( "ComboBox", params )
local params = {Label = "Sound", MenuButton = "0", Options = {}}
params.Options["Coast Siren"] = {ol_soundemitter_sound = "coast.siren_citizen"}
params.Options["Bunker Siren"] = {ol_soundemitter_sound = "coast.bunker_siren1"}
params.Options["Alarm Bell"] = {ol_soundemitter_sound = "d1_canals.Floodgate_AlarmBellLoop"}
params.Options["Engine Start"] = {ol_soundemitter_sound = "ATV_engine_start"}
params.Options["Engine Stop"] = {ol_soundemitter_sound = "ATV_engine_stop"}
params.Options["Zombie Breathe"] = {ol_soundemitter_sound = "NPC_PoisonZombie.Moan1"}
params.Options["Idle Zombies"] = {ol_soundemitter_sound = "Zombie.Idle"}
params.Options["Turret Alert"] = {ol_soundemitter_sound = "NPC_FloorTurret.Alert"}
params.Options["Helicopter Rotor"] = {ol_soundemitter_sound = "NPC_CombineGunship.RotorSound"}
params.Options["Heartbeat"] = {ol_soundemitter_sound = "k_lab.teleport_heartbeat"}
params.Options["Breathing"] = {ol_soundemitter_sound = "k_lab.teleport_breathing"}
CPanel:AddControl( "ComboBox", params )
CPanel:AddControl( "TextBox", { Label = "Sound Name",
Command = "ol_soundemitter_customsound",
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einfach was angehängt dann sah es So aus:
--------------------------------------------------------------------------------------
CPanel:AddControl( "ComboBox", params )
local params = {Label = "Sound", MenuButton = "0", Options = {}}
params.Options["Coast Siren"] = {ol_soundemitter_sound = "coast.siren_citizen"}
params.Options["Bunker Siren"] = {ol_soundemitter_sound = "coast.bunker_siren1"}
params.Options["Alarm Bell"] = {ol_soundemitter_sound = "d1_canals.Floodgate_AlarmBellLoop"}
params.Options["Engine Start"] = {ol_soundemitter_sound = "ATV_engine_start"}
params.Options["Engine Stop"] = {ol_soundemitter_sound = "ATV_engine_stop"}
params.Options["Zombie Breathe"] = {ol_soundemitter_sound = "NPC_PoisonZombie.Moan1"}
params.Options["Idle Zombies"] = {ol_soundemitter_sound = "Zombie.Idle"}
params.Options["Turret Alert"] = {ol_soundemitter_sound = "NPC_FloorTurret.Alert"}
params.Options["Helicopter Rotor"] = {ol_soundemitter_sound = "NPC_CombineGunship.RotorSound"}
params.Options["Heartbeat"] = {ol_soundemitter_sound = "k_lab.teleport_heartbeat"}
params.Options["Breathing"] = {ol_soundemitter_sound = "k_lab.teleport_breathing"}
:arrow: params.Optiond["Gewünschter Name"] = {ol_soundemitter_sound = "Name der Mp3 Datei"}
CPanel:AddControl( "ComboBox", params )
CPanel:AddControl( "TextBox", { Label = "Sound Name",
Command = "ol_soundemitter_customsound",
---------------------------------------------------------------------------------------
Der Smily war natürlich nicht Da :D und das der Name der Mp3 Datei nicht richtig ist weis ich jetzt aber welche Information von der Mp3 Datei muss ich da den nu eintragen und wie kriege ich die raus?
Alle ober Noobs bitte Wecksehen!:D
Ich habe in der Datei zu finden im Ordner C:\Programme\Steam\steamapps\Name\garrysmod\garrys mod\lua\weapons\gmod_tool\stools
die datei heist: ol_soundemitter.lua dort habe ich an dieser stelle:
---------------------------------------------------------------------------------------
CPanel:AddControl( "ComboBox", params )
local params = {Label = "Sound", MenuButton = "0", Options = {}}
params.Options["Coast Siren"] = {ol_soundemitter_sound = "coast.siren_citizen"}
params.Options["Bunker Siren"] = {ol_soundemitter_sound = "coast.bunker_siren1"}
params.Options["Alarm Bell"] = {ol_soundemitter_sound = "d1_canals.Floodgate_AlarmBellLoop"}
params.Options["Engine Start"] = {ol_soundemitter_sound = "ATV_engine_start"}
params.Options["Engine Stop"] = {ol_soundemitter_sound = "ATV_engine_stop"}
params.Options["Zombie Breathe"] = {ol_soundemitter_sound = "NPC_PoisonZombie.Moan1"}
params.Options["Idle Zombies"] = {ol_soundemitter_sound = "Zombie.Idle"}
params.Options["Turret Alert"] = {ol_soundemitter_sound = "NPC_FloorTurret.Alert"}
params.Options["Helicopter Rotor"] = {ol_soundemitter_sound = "NPC_CombineGunship.RotorSound"}
params.Options["Heartbeat"] = {ol_soundemitter_sound = "k_lab.teleport_heartbeat"}
params.Options["Breathing"] = {ol_soundemitter_sound = "k_lab.teleport_breathing"}
CPanel:AddControl( "ComboBox", params )
CPanel:AddControl( "TextBox", { Label = "Sound Name",
Command = "ol_soundemitter_customsound",
---------------------------------------------------------------------------------------
einfach was angehängt dann sah es So aus:
--------------------------------------------------------------------------------------
CPanel:AddControl( "ComboBox", params )
local params = {Label = "Sound", MenuButton = "0", Options = {}}
params.Options["Coast Siren"] = {ol_soundemitter_sound = "coast.siren_citizen"}
params.Options["Bunker Siren"] = {ol_soundemitter_sound = "coast.bunker_siren1"}
params.Options["Alarm Bell"] = {ol_soundemitter_sound = "d1_canals.Floodgate_AlarmBellLoop"}
params.Options["Engine Start"] = {ol_soundemitter_sound = "ATV_engine_start"}
params.Options["Engine Stop"] = {ol_soundemitter_sound = "ATV_engine_stop"}
params.Options["Zombie Breathe"] = {ol_soundemitter_sound = "NPC_PoisonZombie.Moan1"}
params.Options["Idle Zombies"] = {ol_soundemitter_sound = "Zombie.Idle"}
params.Options["Turret Alert"] = {ol_soundemitter_sound = "NPC_FloorTurret.Alert"}
params.Options["Helicopter Rotor"] = {ol_soundemitter_sound = "NPC_CombineGunship.RotorSound"}
params.Options["Heartbeat"] = {ol_soundemitter_sound = "k_lab.teleport_heartbeat"}
params.Options["Breathing"] = {ol_soundemitter_sound = "k_lab.teleport_breathing"}
:arrow: params.Optiond["Gewünschter Name"] = {ol_soundemitter_sound = "Name der Mp3 Datei"}
CPanel:AddControl( "ComboBox", params )
CPanel:AddControl( "TextBox", { Label = "Sound Name",
Command = "ol_soundemitter_customsound",
---------------------------------------------------------------------------------------
Der Smily war natürlich nicht Da :D und das der Name der Mp3 Datei nicht richtig ist weis ich jetzt aber welche Information von der Mp3 Datei muss ich da den nu eintragen und wie kriege ich die raus?